C.O.G. ToDo

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  • port over game engine
  • re-name combat occupations (compile proposals)
  • compile core principles? : Intense + Invested + Intuitive
  • find sucker to test "playability" of ideas on
  • Bonnie death glare picture
  • find 1000 truefans
  • come up with a good name for the game core : C.O.G.
  • create favicon for web site
  • Lou grin picture
  • Custom Occupations - in process...
  • stress points / Lunatic - risk/benefit analysis consideration

Ideas for occupations:


Infantry -> Defender or Survivor

Weapon Specialist split into two occs -> Gun Master & Sword Master

Mercenary -> no ideas. Rápido?

--Dave 14:43, 23 July 2011 (MDT)


I was thinking the exact same thing for Infantry - Defender.

The problem with "Gun Master" is, well, for the settings with no guns.

I have the annoying urge to be over-simple.

  • Combat:Defender
  • Combat:Attacker:bonus (ranged)
  • Combat:Attacker:bonus (HtH)
  • Combat:Attacker:multiple
  • Combat:Attacker:aimed
  • Combat:Attacker:assassin
  • Combat:Hand-to-Hand

Admittedly lame-sounding, just pleasing to my categorizing twitch.

RooK 15:54, 23 July 2011 (MDT)


One argument for keeping the occupation names as is, would be to catch the occasional search engine. I could see someone searching for something like "Mercenary RPG".

--Dave 21:13, 26 July 2011 (MDT)


Good point. Will have to keep that in mind.

More options:

  • Infantry --> Defender/Defence (because that's really just a lot better than every other idea I have)
  • Weapon Specialist --> Aggressor/Aggression
  • Sharp Shooter --> Aimer/Aim
  • Mercenary --> Repeater/Repeat
  • Guerilla --> Motherfucker/Motherfucking (just kidding - just running a bit dry on this one)

-ahem-

  • Guerilla --> Striker/Strike

RooK 23:21, 26 July 2011 (MDT)


  • Intense
  • Invested
  • Intuitive

  • Science Fiction
  • Fantasy
  • Horror-modifier
  • Contemporary (War / WWII / WWI / Western / Mafia / etcetera)
  • Super Hero / Comics
  • Steampunk
  • Post-Apocalyptic

Do away with discrete occupations and instead have an array of skill-purchased abilities?
-causes problems with the skill-modifier in the being generator...
CUSTOM F*CKING OCCUPATIONS

RooK 22:41, 2 August 2011 (MDT)


Character sheet discussion: tangible sheet - similar to an interactive electronic version.

We seem to like C.O.G. as a name...

Meta-game discussions re: stamina. Result: we like not dying with one hit.

Consider player's experience as it applies to our creation. Existential question, "What do I do?" Character generation with respect to setting that helps build momentum.

RooK 22:36, 10 August 2011 (MDT)


RooK-approved web fonts for headers:

  • Numans
  • Aldrich
  • Days One
  • Abel
  • Carme
  • Play
  • Oswald
  • Marvel

...and quite a lot of others, really. Just so long as they're tidy.

RooK 01:49, 27 August 2011 (MDT)


Stress point conversation.

  • Stress point penalty list of negative attributes.
  • Voluntary use of "frenzy" (at any time) adds stress points each turn.
  • Have to earn a stress point first in the encounter.
  • OR stress points over half will power.
  • Negative stress points can apply for magic being larger than w.p.

RooK 22:03, 5 October 2011 (MDT)