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		<id>https://nastidyne.com/index.php?action=history&amp;feed=atom&amp;title=C.O.G._ToDo</id>
		<title>C.O.G. ToDo - Revision history</title>
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		<updated>2026-04-23T16:39:41Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nastidyne.com/index.php?title=C.O.G._ToDo&amp;diff=63&amp;oldid=prev</id>
		<title>Dave: 1 revision imported</title>
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				<updated>2018-05-10T02:40:14Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:40, 10 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Dave</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=C.O.G._ToDo&amp;diff=62&amp;oldid=prev</id>
		<title>Dave at 04:32, 6 October 2011</title>
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				<updated>2011-10-06T04:32:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[category:C.O.G.]]&lt;br /&gt;
* port over game engine&lt;br /&gt;
* re-name combat occupations (compile proposals)&lt;br /&gt;
* &amp;lt;s&amp;gt;compile core principles?&amp;lt;/s&amp;gt; : Intense + Invested + Intuitive&lt;br /&gt;
* find sucker to test &amp;quot;playability&amp;quot; of ideas on&lt;br /&gt;
* &amp;lt;s&amp;gt;Bonnie death glare picture&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;find 1000 truefans&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;come up with a good name for the game core&amp;lt;/s&amp;gt; : C.O.G.&lt;br /&gt;
* create favicon for web site&lt;br /&gt;
* Lou grin picture&lt;br /&gt;
* [[Custom Occupations]] - in process...&lt;br /&gt;
* stress points / Lunatic - risk/benefit analysis consideration&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ideas for occupations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Infantry -&amp;gt; Defender or Survivor&lt;br /&gt;
&lt;br /&gt;
Weapon Specialist split into two occs -&amp;gt; Gun Master &amp;amp; Sword Master&lt;br /&gt;
&lt;br /&gt;
Mercenary -&amp;gt;  no ideas.  Rápido?&lt;br /&gt;
&lt;br /&gt;
--[[User:Dave|Dave]] 14:43, 23 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I was thinking the exact same thing for Infantry - Defender.&lt;br /&gt;
&lt;br /&gt;
The problem with &amp;quot;Gun Master&amp;quot; is, well, for the settings with no guns.&lt;br /&gt;
&lt;br /&gt;
I have the annoying urge to  be over-simple.&lt;br /&gt;
* Combat:Defender&lt;br /&gt;
* Combat:Attacker:bonus (ranged)&lt;br /&gt;
* Combat:Attacker:bonus (HtH)&lt;br /&gt;
* Combat:Attacker:multiple&lt;br /&gt;
* Combat:Attacker:aimed&lt;br /&gt;
* Combat:Attacker:assassin&lt;br /&gt;
* Combat:Hand-to-Hand&lt;br /&gt;
&lt;br /&gt;
Admittedly lame-sounding, just pleasing to my categorizing twitch.&lt;br /&gt;
&lt;br /&gt;
[[User:RooK|RooK]] 15:54, 23 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One argument for keeping the occupation names as is, would be to catch the occasional search engine.  I could see someone searching for something like &amp;quot;Mercenary RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
--[[User:Dave|Dave]] 21:13, 26 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Good point.  Will have to keep that in mind.&lt;br /&gt;
&lt;br /&gt;
More options:&lt;br /&gt;
* Infantry --&amp;gt; Defender/Defence (because that's really just a lot better than every other idea I have)&lt;br /&gt;
* Weapon Specialist --&amp;gt; Aggressor/Aggression&lt;br /&gt;
* Sharp Shooter --&amp;gt; Aimer/Aim&lt;br /&gt;
* Mercenary --&amp;gt; Repeater/Repeat&lt;br /&gt;
* Guerilla --&amp;gt; Motherfucker/Motherfucking (just kidding - just running a bit dry on this one)&lt;br /&gt;
-ahem-&lt;br /&gt;
* Guerilla --&amp;gt; Striker/Strike&lt;br /&gt;
&lt;br /&gt;
[[User:RooK|RooK]] 23:21, 26 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
*Intense&lt;br /&gt;
*Invested&lt;br /&gt;
*Intuitive&lt;br /&gt;
&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Science Fiction&lt;br /&gt;
*Fantasy&lt;br /&gt;
*Horror-modifier&lt;br /&gt;
*Contemporary (War / WWII / WWI / Western / Mafia / etcetera)&lt;br /&gt;
*Super Hero / Comics&lt;br /&gt;
*Steampunk&lt;br /&gt;
*Post-Apocalyptic&lt;br /&gt;
&lt;br /&gt;
Do away with discrete occupations and instead have an array of skill-purchased abilities?&amp;lt;br&amp;gt;&lt;br /&gt;
-causes problems with the skill-modifier in the being generator...&amp;lt;br&amp;gt;&lt;br /&gt;
CUSTOM F*CKING OCCUPATIONS&lt;br /&gt;
&lt;br /&gt;
[[User:RooK|RooK]] 22:41, 2 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Character sheet discussion: tangible sheet - similar to an interactive electronic version.&lt;br /&gt;
&lt;br /&gt;
We seem to like C.O.G. as a name...&lt;br /&gt;
&lt;br /&gt;
Meta-game discussions re: stamina.  Result: we like not dying with one hit.&lt;br /&gt;
&lt;br /&gt;
Consider player's experience as it applies to our creation.  Existential question, &amp;quot;What do I do?&amp;quot;  Character generation with respect to setting that helps build momentum.&lt;br /&gt;
&lt;br /&gt;
[[User:RooK|RooK]] 22:36, 10 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RooK-approved web fonts for headers:&lt;br /&gt;
*Numans&lt;br /&gt;
*Aldrich&lt;br /&gt;
*Days One&lt;br /&gt;
*Abel&lt;br /&gt;
*Carme&lt;br /&gt;
*Play&lt;br /&gt;
*Oswald&lt;br /&gt;
*Marvel&lt;br /&gt;
...and quite a lot of others, really.  Just so long as they're tidy.&lt;br /&gt;
&lt;br /&gt;
[[User:RooK|RooK]] 01:49, 27 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stress point conversation.&lt;br /&gt;
* Stress point penalty list of negative attributes.&lt;br /&gt;
* Voluntary use of &amp;quot;frenzy&amp;quot; (at any time) adds stress points each turn.&lt;br /&gt;
* Have to earn a stress point first in the encounter.&lt;br /&gt;
* OR stress points over half will power.&lt;br /&gt;
* Negative stress points can apply for magic being larger than w.p.&lt;br /&gt;
[[User:RooK|RooK]] 22:03, 5 October 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dave</name></author>	</entry>

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