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		<id>https://nastidyne.com/index.php?action=history&amp;feed=atom&amp;title=House_Rules</id>
		<title>House Rules - Revision history</title>
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		<updated>2026-08-02T12:28:08Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://nastidyne.com/index.php?title=House_Rules&amp;diff=1250&amp;oldid=prev</id>
		<title>Dave: /* Armour */</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=House_Rules&amp;diff=1250&amp;oldid=prev"/>
				<updated>2026-08-01T17:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Armour&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:31, 1 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armour===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Armour===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of ablative armour that gets eaten up by damage, armour will just reduce damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reduction &lt;/del&gt;on a hit.&amp;#160; Still have to have it per placement.&amp;#160; Intermediate scale helmets are scary, though I imaging somewhat rare.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instead of ablative armour that gets eaten up by damage, armour will just reduce damage on a hit.&amp;#160; Still have to have it per placement.&amp;#160; Intermediate scale helmets are scary, though I imaging somewhat rare.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mentalist===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mentalist===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dave</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=House_Rules&amp;diff=1249&amp;oldid=prev</id>
		<title>Dave: Created page with &quot;category: Technobabble  This page is for rules we decide on during games that haven't made it into the main rules yet, cause we're lazy or just testing them out. :)  ===Gr...&quot;</title>
		<link rel="alternate" type="text/html" href="https://nastidyne.com/index.php?title=House_Rules&amp;diff=1249&amp;oldid=prev"/>
				<updated>2026-08-01T17:30:32Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Category:Technobabble&quot; title=&quot;Category:Technobabble&quot;&gt;category: Technobabble&lt;/a&gt;  This page is for rules we decide on during games that haven&amp;#039;t made it into the main rules yet, cause we&amp;#039;re lazy or just testing them out. :)  ===Gr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[category: Technobabble]] &lt;br /&gt;
This page is for rules we decide on during games that haven't made it into the main rules yet, cause we're lazy or just testing them out. :)&lt;br /&gt;
&lt;br /&gt;
===Ground vs Air Duck===&lt;br /&gt;
For a long while we said that a bonus to duck couldn't transfer between ground combatants and air combatants (pilots, move packs, Opteryx, etc).  While it might be more realistic, we decided to scrap that restriction.&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
Instead of ablative armour that gets eaten up by damage, armour will just reduce damage reduction on a hit.  Still have to have it per placement.  Intermediate scale helmets are scary, though I imaging somewhat rare.&lt;br /&gt;
&lt;br /&gt;
===Mentalist===&lt;br /&gt;
We're currently using rules in the Mentalist occupation, not requiring points in the character generator or using the point system on the Mentally Based Abilities page.&lt;br /&gt;
&lt;br /&gt;
===Armour Eating Weapons===&lt;br /&gt;
Not sure if we'll keep this rule, but we made it so that a needle beam will half the damage reduction of an intermediate scale helmet.  So instead of having to do a full 10 points to penetrate, it only takes 5 (on a 1 pt helmet).  Still have to figure out armour piercing/eating rules based on the new armour type.&lt;/div&gt;</summary>
		<author><name>Dave</name></author>	</entry>

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