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		<id>https://nastidyne.com/index.php?action=history&amp;feed=atom&amp;title=Placement</id>
		<title>Placement - Revision history</title>
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		<updated>2026-04-18T04:57:34Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://nastidyne.com/index.php?title=Placement&amp;diff=317&amp;oldid=prev</id>
		<title>Dave: 1 revision imported</title>
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				<updated>2018-05-10T02:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:40, 10 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Dave</name></author>	</entry>

	<entry>
		<id>https://nastidyne.com/index.php?title=Placement&amp;diff=316&amp;oldid=prev</id>
		<title>RooK at 03:06, 1 July 2008</title>
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				<updated>2008-07-01T03:06:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In [[combat]] with most weapons, the actual placement of the hit is important. To determine the placement of a normal hit or nick, roll one six-sided die (D). The numbers mean the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; bordercolor=&amp;quot;black&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1 (one)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;a vital part has been hit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2 (two)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;the upper torso (chest)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3 (three)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;the lower torso (belly)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4 (four)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;an arm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5 (five)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;a leg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6 (six)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;the attacker may choose&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, if the attackers total beats the defenders total by 10, the attacker may choose the placement.&lt;br /&gt;
&lt;br /&gt;
The significance of the placement is made more apparent when considering [[Damage]], and are further discussed there.&lt;br /&gt;
&lt;br /&gt;
Hand-to-hand placements work the same way as standard combat, with the added note that beating a defender by 10 allows the attacker manipulation of the defender's body. This means that the attacker may disarm them, put them into a joint lock or hold, or make them fall down and be prone (-5 for defense).&lt;br /&gt;
&lt;br /&gt;
Joint locks and other maneuvers are also discussed in the [[Damage]] section.&lt;/div&gt;</summary>
		<author><name>RooK</name></author>	</entry>

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