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		<id>https://nastidyne.com/index.php?action=history&amp;feed=atom&amp;title=Turret</id>
		<title>Turret - Revision history</title>
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		<updated>2026-04-23T01:19:02Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nastidyne.com/index.php?title=Turret&amp;diff=1049&amp;oldid=prev</id>
		<title>RooK: Created page with &quot;category: technobabble &quot;Turret&quot; has a particular functional definition for the purposes of combat mechanics: &lt;br&gt; &lt;b&gt;A turret is an entity that is capable of action, but n...&quot;</title>
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				<updated>2021-05-16T00:57:37Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Category:Technobabble&quot; title=&quot;Category:Technobabble&quot;&gt;category: technobabble&lt;/a&gt; &amp;quot;Turret&amp;quot; has a particular functional definition for the purposes of combat mechanics: &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;A turret is an entity that is capable of action, but n...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[category: technobabble]]&lt;br /&gt;
&amp;quot;Turret&amp;quot; has a particular functional definition for the purposes of combat mechanics: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;A turret is an entity that is capable of action, but not motion.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Turrets can exist on buildings, ships, and riders of steeds can count as &amp;quot;turrets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For a stationary turret, this means that the dice pool does not include reactions - so a stationary turret has only 2 dice to utilize on their turn.&lt;br /&gt;
&lt;br /&gt;
For a turret on a moving entity, the moving entity strongly influences how many dice may be used for a turret's action.  &lt;br /&gt;
*The turret may use as many dice from the dice pool for attacks or actions as the moving entity dedicates for attacks and actions in a given turn.  &lt;br /&gt;
*Dice that are dedicated for defence can only be used to parry by the turret (if that is possible).&lt;br /&gt;
*Dice that are used for movement cannot be used by a turret, is it mostly just has to hang on and try not to get disoriented.&lt;br /&gt;
&lt;br /&gt;
Additionally, turrets that have either 2 stages in a relevant occupation, or are seasoned, get one bonus die for attacks or actions during a turn OR for parrying during a reaction.  Bonus turret dice can never be in adjacent actions/reactions.&lt;br /&gt;
&lt;br /&gt;
The total die pool can never exceed 4, regardless of how many are donated or bonus turret dice.&lt;/div&gt;</summary>
		<author><name>RooK</name></author>	</entry>

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