Ammunition

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Ammunition is gear that you give away to your enemies in combat. Bullets are used with projectile weapons, regular missiles are used with missile launchers or weapon mounting points, and guided missiles can be launched from anywhere you can mount them. Bullets come in clips of 20 (cost is per clip) while missiles come individually.

Bullets

TYPEDAMAGECOSTFORCEARMOUR RATING
Armour Piercing1D6160Piercing
Explosive1D+24350Normal
1D+47500Normal
Inertia2D8850Normal
Incendiary1D5200Stopped
Normal1D2200Normal

Missiles

TYPEDAMAGECOSTFORCERANGEMASSARMOUR RATINGNOTES
Normal1D+21950200 / 5000.1Normal
Normal - Guided1D+25950200 / 5000.1Normal
Seeker1D+23920250 / 5000.1Normal+3 to hit
Seeker - Guided1D+27920250 / 5000.1Normal+3 to hit
Sniper Special1D+25950250 / 5000.2Normal+3 to hit,
+1 to hit for each
round of aiming
up to +10 total
Sniper Special - Guided1D+29950250 / 5000.2Normal+3 to hit,
+1 to hit for each
round of aiming
up to +10 total
Torpedo2D23500180 / 4200.3Normal
Torpedo - Guided2D63500180 / 4200.3Normal
Idiot Savant1D10950200 / 5000.1Normal0 dice to launch,
each missile has 4D to attack,
guided

Note: Larger scale missles have a different cost structure.