During combat when a being does not successfully avoid an attack or other harmful event, they often suffer damage. Beyond just a point system rating the quantity of stamina lost, there are also various subtle ramifications and effects to describe the qualities. The level of detail used to narrate the effect of damage on a being may be as sophisticated or simple as the referee wishes. Judicious use of various aspects of damage should help to enhance play (as usual, the overwhelming justification for using any rule). The most important aspects of damage include: points of damage inflicted, placement, consciousness and pain, armour rating, assassination, and force.