Stun Pit Game

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Setting: AIF Classic

Referee: Dave

Player: Rook - playing a big-eared, tentacle-headed humanoid named Kenjo.



SETTING

Largely unknown as your first moment of existence is when the game starts.

PLOT 000 - WTF?

The first thing you notice when you wake up is that you're floating in the midst of a large number of tree branches. You're wearing a move pack that is keeping you aloft and you can see a vast city of floating structures beyond the obscuring foliage. There is someone with you - a humanish looking female. Your decent awareness notices that some of the smaller tree branches appear to be going right through her, so either she's some sort of projection, or she has 'issues'. Aside from the move pack, you are also carrying a rifle. Once the humans sees you notice her she says: "Good morning. I'm your orientation artificial intelligence. I'm here to answer basic questions and provide mapping services. Before we discuss things too much, you should be aware that there are likely a number of beings that sensed your beam-in and may be searching for you to engage in target practice.


Kenjo reflexively flares his ears to locate for incoming hostiles, and looks about for a path with decent cover to get the zark out of this area.

"Uh, hello OAI. Show me a map of this region so I can look for the best way to get to safety. Or at least somewhere safer than imminent target practice."

Here's hoping that the controls for the move pack are direct neural interface, and not some physical controls. Or else when it comes time to try using the rifle Kenjo's going to be a sitting duck. Except less duck-y.

I noted that Kenjo's character sheet now sports appropriately incremented stamina, but the bonuses are conspicuously absent. Is there some narrative effect to be worked out? Like whether the duck applies to maneuverability or agility? Because if there's an option, I'm going to pick the one that actually works in this scenario.


You hear a distinct hum of another move pack, probably within 20 meters on the other side of the tree. Beyond that, you can see at least three other people seemingly searching around other trees in this pseudo-forest. The map reveals that you're in a park about a 1/2 km in diameter. Closest route out is towards a pub about 200m away and beyond that there's a corridor coloured green on the map. A legend indicates it's a safe zone. You're currently in a yellow zone.


Engage sneak mode! Which might be surprisingly effective, as I'm contemplating shunting all 5 of Kenjo's stealth points to sneaking. Probably.


OK - first, confirmation on the on the full-sneak deployment of the steal bonus. And thanks for adding the occupation bonuses and equipment.

Being totally dependent on move packs causes a dawning realization for Kenjo. He glances down to see what the possibly ramifications of a "stunned" move pack might be. How far is the potential fall?


Looking down, you see that the park you are in is spherical. There are trees below, above, and around you. Each one is kept afloat by a hover pod at its base. Beyond the trees below you can see the shapes of various structures and buildings, each seemingly floating on their own. You can't see the actual ground because there's too much in the way.


Well, that's vertigo-inducing. With the closest incoming bogey on the opposite side of the nearest tree, what's the best path towards the closest edge of the green zone relative to the available cover? And how far away are those other three bogeys?

And how in the hell did you format the text like that?
*FOUND IT*  Sneaky, and a good way to differentiate.  Does it perhaps make the blockquoting redundant?

Game Night 001 - Escape the park

  • Startled by bird.
  • Snuck away from nearby goon, eventually fought and defeated.
  • Bird Attack!
  • Defeated another goon.
  • Two other goons fought each other. One took a shot at Kenjo while he was leaving the park.
  • Learned about 'killing' with stun weapons. Other limited usefulness conversations with 'gun'.
  • Made it to green zone. Hung out for a while, then went back towards pub.
  • Pub
    • Attacked Takolee that came to talk. Defeated him, but let him live.
    • Attacked by two others - defeated them. Stole and used mini-patches.
    • Experiments with gravity.
  • Takolee (Somaalia) offered participation in a kind of sanctuary. Kenjo declined.
  • On way to clothing store to get better threads.

Plot Infliction 001 - Need style

You can probably avoid most people in this area if you use your monster-sneak. Or, you could wander and see what attention you attract.


Kenjo is going to definitely leverage his powers of discretion to do more watching and observing. If he see's someone - or something - sufficiently interesting, he can gauge whether to risk exposure. Otherwise, he's not going to let all encounters default to random chance, or the urges of the wicked. Or, at lest, no wicked urges other than his own. Kenjo will take a particular interest in those that can spot him - carefully.

Doing some rough mental calculations, the 100-point inflection to getting a marginally-better weapon might be better as a secondary goal. It seems likely that after 20-30 "points" of greens, Kenjo should be professional. At which point, even though the "points" might be easier, the actual experience earned will be undermined. Stages > gear.


Which reminds me, you got a point each for the 2nd stage guys, but only a 1/2 point for the two 1st stage guys in the forest. Clerical error on my part. So your current tally is 4.

You're able to blend and keep to the shadows enough such that most people don't notice you. You spot the occasional person sneaking better than average, and occasionally someone spots you. The people that spot you sneaking quickly turn away as most people with your level of sneak have it through many more stages.

On the way to the clothing store, you come across a notice board. People can post messages on the communicator there, and these messages are broadcast a short distance. A lot of it is random garbage, but there are three job offers.

  • "Yiptak legs wanted! Will pay 5 credits for each Yiptak leg delivered to 'The Harmonic Bite'."
  • "Snowy Beserker infestation at coordinates XYZ that needs to be cleared out. Will pay 1 credit per kill. Require severed major talon as evidence. Maximum 10 per hunter.". Beside that one there's a picture of a 300 kg bird.
  • Offering ten credits for the death or reset of this person. Bastard took my leg. Last seen at coordinates XYZ." Picture of a reptiloid.
Seems you get the funky formatting just by putting a space at the start of the line.

Wait, so if the points are proportional to the relative stage of the opponents... [counts on fingers] that makes the points about the same as experience, and a 100 points would coincide with becoming legendary. That's crazy, yo.

Kenjo checks the local internet to see if there's any more specific information about "Snowy Berserkers".


The single space in front of the text doesn't produce the funky formatting for me.  Might be browser specific.

Snowy Berserkers are large white bird like creatures. About a 4 meter wingspan, with lopsided talons - one is oversized and meant for eviscerating. They seem to have some sort of biological thruster that can allow them to charge around 200 m in a turn to get to their target. They can only do this a couple times before they have to recharge whatever it is that allows them to do it. Typically they're first stage striker, though some of the older ones are 2nd stage. They're carrion eaters, and very territorial. On rare occasions in battle, a berserker will drive itself insane with rage and get two attacks per round.

I think the single space thing doesn't work within a blockquote.


funky

1 credit for each 4-meter winged beastie seems like an ungainly pain in the ass, but Kenjo is disinclined to harvesting Yiptak legs, and the Reptiloid sounds likely to be out of Kenjo's league.

So, let's stealthify towards the region with the giant winged horrors for a look.


The detail that the guns must be passing on to the government in order for them to accurately calculate relative points based on combat stages is a bit daunting if I think about it too much.  That coupled with the obviously impaired areas of possible inquiry creates a depressing and bleak setting.  Well done.

Also - using the "preformatted" type for meta-content, Player - to Ref, rather than Player-as-Character.  As an experiment.  Site's being a little flaky today.

GAME NIGHT 002 - Feb 6, 2019 - Birds!

  • Bird hunting
    • Hunt birds (and fellow hunters)
    • Retreat to non-combat pub.
    • Heal with borrowed med kit.
    • Repeat
  • At one point asked about a Croc Minor with a head wound.
  • Teamed up with Marika for the hunting.

Plot 002 - Job offer

While you and Marika are healing, you get hailed. The header on the hail says it's someone named Phil.