Teleportation

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Time for a treatise on TELEPORTATION.

The following are the edited highlights of a conversation between the two active AIF-Lords while on one of their usual philosophical strolls up a mountain. Keep in mind that there is no hard-and-fast physics being followed here, even though we might try to sound plausible. Everything about teleportation breaks untold numbers of physical laws. In short: don't try this at home.

The basic concept of teleportation in the AIF universe is the conversion of matter to energy, whisking it some distance, and converting the energy back into matter with the identical quantum state it started off with. It's really quite tricky, and no sane person would do this willingly when there's another means of transportation handy - like, say, a bicycle.

The reasons for this distrustful perception of teleportation can be derived from the functional considerations of the process.

First, to avoid problems with the Pauly Exclusion principal, two identical volumes need to be swapped. Secondly, there is a limit in the difference in mass that a specific teleporter can swap between the two locations. Thirdly, there needs to be a direct means of communicating the energy between the two sites. The process is essentially instantaneous - which avoids much of the unpleasantness of moving internal organs during the disintegration process.

The term "quantum mirror" was used to consider the mechanism for ensuring the identical quantum states between disintegration and reintegration. It's just cheesy enough, so we think we'll keep it. Be sure to use this term to show of just how geeky you are when explaining why teleportation in AIF is so different from what Mr. Scott used. Heck, you could even postulate that the target volumes are bombarded with "Higg's Bosons" to initiate the disintegration-teleportation - and see who's really up on partical physics by noticing who snickers and points out that Higg's Bosons were recently shown to probably NOT exist (despite some really valiant attempts).

Anyway, the safest method to perform a teleportation is between two strictly-controlled chambers. Very little mess; very little fuss. It is, however, also possible to have one or both of the target volumes NOT in a chamber - but rather just some random volume that is directly observable by the teleporter system (limited by the associated sensor/transmitter abilities). This becomes REALLY quite tricky when there is some relative motion involved. The more relative motion, the trickier it would be.

To be utterly pedantic, let's just list things in an obvious manner:

  • Important to mention, is that ANY disruption will not allow a teleportation to take place. This can be done with a communicator, another kind of emitter, or even the nanoscopic robots that exist in virtually all AIF beings.
  • A being being teleported from a chamber to an uncontrolled volume could "miss" and end up stuck inside a solid object, or deposited into mid-air.
  • A being being disintegrated from an uncontrolled volume could be partially missed, and only a section of them gets teleported. (owie)
  • Since the target volume for a teleportation is pretty obvious, due to all the intensive scanning that must take place before hand, someone mean could toss in something unpleasant that would end up at the other target volume.
  • Teleporting is rather like wearing a neon sign that says, "Here I am!", and tends to attract unwanted attention - especially for combatants.

There's probably lots more that could go wrong too, such as simple mechanical failures - but we can leave that to the referee's imagination.

Time to go for a quick ride on my bicycle. Edit as you wish, Dave-san. - RooK