Difference between revisions of "Tenebrae game"

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==SETTING==
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==SETTING: planet Sarooj==
A planet.
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Sarooj is a special class of city planet the locals like to call a "park planet".  Park planets have managed to cultivate large segments of their original biosphere back into a flourishing state, usually by removing large sections of global urban sprawl to accommodate the parks.  These efforts are often criticized as being cosmetic, as the capability of those biospheres to remain stable has been long lost and therefore are intensively curated - usually erring on the side of being picturesque over bio-diversely functional.  Proponents point to improved sense of general wellbeing instinctively felt by evolved biological beings, which is reinforced by the tourism elements associated with the parks.  Critics cite the difficulty of policing the wild areas as being potential for dangerous activity.  The critics are usually dismissed as being anti-fun, and the sort of people who never get invited to parties in the park anyway.
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More than just a "park planet", Sarooj has managed to relocate the majority of its urban volume off-surface to a lattice of habitat encaging the entire planet, anchored by thousands of space elevators.  This leaves the vast continents of the surface of Sarooj itself to be almost all quasi-park status, with only historically significant sites remaining with permanent residences and un-park reservations.
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The tourist flux for Sarooj is enormous.  Consequently, the Saroojian Police force is continuously busy dealing with the various bullshit that a high volume of strangers coming and going entails.
  
 
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==CIRCUMSTANCES==
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==CIRCUMSTANCES: the Tenebrae==
A place and time.
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As an advanced society and being a natural nexus of travel has allowed Sarooj to flourish.  One of the paradoxical aspects of Sarooj's circumstance is that the success is too tempting a target for less-scrupulous types, of many kinds and scales.  Because the success is a by-product of the vast majority of people having confidence in the systemic integrity of the republic's structure and mechanisms, which has to be done by being open and transparent, which in turn makes those structures and mechanisms vulnerable to gamification and manipulation by less-scrupulous types.
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This paradox has been meticulously tended by a secret self-appointed society for centuries - the Tenebrae.
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The Tenebrae function as a sort of anti-Illuminati.  Their intent is to hunt down and eliminate any organization that attempts to secretly subvert or control Sarooj's republic, to let the natural distributed will of the majority maintain its self-correcting mode.  More than that, they must do so in a manner that never belies their collective existence, such that the majority of the populace has reason to believe in the apparent corruption-resistant nature of the republic - thereby continuing Sarooj's intrinsic success.
  
 
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Revision as of 14:46, 30 November 2019

Setting: AIF - special subset: a near-utopian republic

Referee: RooK

Player(s): Dave - playing a fledgeling member of the Tenebrae...



SETTING: planet Sarooj

Sarooj is a special class of city planet the locals like to call a "park planet". Park planets have managed to cultivate large segments of their original biosphere back into a flourishing state, usually by removing large sections of global urban sprawl to accommodate the parks. These efforts are often criticized as being cosmetic, as the capability of those biospheres to remain stable has been long lost and therefore are intensively curated - usually erring on the side of being picturesque over bio-diversely functional. Proponents point to improved sense of general wellbeing instinctively felt by evolved biological beings, which is reinforced by the tourism elements associated with the parks. Critics cite the difficulty of policing the wild areas as being potential for dangerous activity. The critics are usually dismissed as being anti-fun, and the sort of people who never get invited to parties in the park anyway.

More than just a "park planet", Sarooj has managed to relocate the majority of its urban volume off-surface to a lattice of habitat encaging the entire planet, anchored by thousands of space elevators. This leaves the vast continents of the surface of Sarooj itself to be almost all quasi-park status, with only historically significant sites remaining with permanent residences and un-park reservations.

The tourist flux for Sarooj is enormous. Consequently, the Saroojian Police force is continuously busy dealing with the various bullshit that a high volume of strangers coming and going entails.


CIRCUMSTANCES: the Tenebrae

As an advanced society and being a natural nexus of travel has allowed Sarooj to flourish. One of the paradoxical aspects of Sarooj's circumstance is that the success is too tempting a target for less-scrupulous types, of many kinds and scales. Because the success is a by-product of the vast majority of people having confidence in the systemic integrity of the republic's structure and mechanisms, which has to be done by being open and transparent, which in turn makes those structures and mechanisms vulnerable to gamification and manipulation by less-scrupulous types.

This paradox has been meticulously tended by a secret self-appointed society for centuries - the Tenebrae.

The Tenebrae function as a sort of anti-Illuminati. Their intent is to hunt down and eliminate any organization that attempts to secretly subvert or control Sarooj's republic, to let the natural distributed will of the majority maintain its self-correcting mode. More than that, they must do so in a manner that never belies their collective existence, such that the majority of the populace has reason to believe in the apparent corruption-resistant nature of the republic - thereby continuing Sarooj's intrinsic success.


CHARACTER ORIGIN...

TBD.