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Many years from now, in the vastness of space...

AIF is a science fiction role playing game which takes place about 3000 years into our future. Human beings have met countless species, and with them, have explored and colonized a space encompassing over three galaxies. Technology has expanded such that no corner of reality is unexplorable, or unexploitable. Societies range from the truly utopian, to horrible despots that wage war on an inconceivable level. It is a setting where science is beginning to pry into the deepest recesses of time, space, and existence...

...and adventure is the best reason for living.


Characters - The definitions and creation of beings.
Species - The classification and description of common being ilks.
Occupations - The kinds of skills and abilities available.
Gear - Materialistic and functional considerations.
Combat - The application of skills and abilities in conflict.
Ships - Conveyances, and their interwoven ramifications.
History - Lies we tell instead of what really happened.
Miscellaneous - Odds and Ends that don't classify well.
Technobabble - Explanations and extrapolations.

What's New?


Hilariously, the AIF-Lords are... playing a bunch of D&D (5E) with some other friends.

There's no denying that there is a bit of a renaissance of D&D-ness lately, allowing to RPG with a larger demographic than has been typical. For now.

The original reason for creating AIF was because of the devils and demons in D&D preventing one of our friends from playing with us. But the real impetus for iterating the rules the way we did was because the original D&D (and AD&D) was akin to an accounting system made by people bad at math. While 5E has addressed the majority of the accounting-type problems, it still suffers fundamentally as being made by people who are bad at math. Like, literally, it doesn't scale well, has ongoing balance problems, and ridiculous regressions into ever-multiplying bullshit to keep track of.

So it goes.