Stun Pit Game
Setting: AIF Classic
Referee: Dave Player: Rook - playing a big-eared, tentacle-headed humanoid named Kenjo.
Contents
SETTING
Largely unknown as your first moment of existence is when the game starts.
PLOT 000 - WTF?
The first thing you notice when you wake up is that you're floating in the midst of a large number of tree branches. You're wearing a move pack that is keeping you aloft and you can see a vast city of floating structures beyond the obscuring foliage. There is someone with you - a humanish looking female. Your decent awareness notices that some of the smaller tree branches appear to be going right through her, so either she's some sort of projection, or she has 'issues'. Aside from the move pack, you are also carrying a rifle. Once the humans sees you notice her she says: "Good morning. I'm your orientation artificial intelligence. I'm here to answer basic questions and provide mapping services. Before we discuss things too much, you should be aware that there are likely a number of beings that sensed your beam-in and may be searching for you to engage in target practice.
Kenjo reflexively flares his ears to locate for incoming hostiles, and looks about for a path with decent cover to get the zark out of this area.
"Uh, hello OAI. Show me a map of this region so I can look for the best way to get to safety. Or at least somewhere safer than imminent target practice."
Here's hoping that the controls for the move pack are direct neural interface, and not some physical controls. Or else when it comes time to try using the rifle Kenjo's going to be a sitting duck. Except less duck-y.
I noted that Kenjo's character sheet now sports appropriately incremented stamina, but the bonuses are conspicuously absent. Is there some narrative effect to be worked out? Like whether the duck applies to maneuverability or agility? Because if there's an option, I'm going to pick the one that actually works in this scenario.
You hear a distinct hum of another move pack, probably within 20 meters on the other side of the tree. Beyond that, you can see at least three other people seemingly searching around other trees in this psudo-forest. The map reveals that you're in a park about a 1/2 km in diameter. Closest route out is towards a pub about 200m away and beyond that there's a corridor coloured green on the map. A legend indicates it's a safe zone. You're currently in a yellow zone.
Engage sneak mode! Which might be surprisingly effective, as I'm contemplating shunting all 5 of Kenjo's stealth points to sneaking. Probably.
OK - first, confirmation on the on the full-sneak deployment of the steal bonus. And thanks for adding the occupation bonuses and equipment.
Being totally dependent on move packs causes a dawning realization for Kenjo. He glances down to see what the possibly ramifications of a "stunned" move pack might be. How far is the potential fall?
Looking down, you see that the park you are in is spherical. There are trees below, above, and around you. Each one is kept afloat by a hover pod at it's base. Beyond the trees below you can see the shapes of various structures and buildings, each seemingly floating on their own. You can't see the actual ground because there's too much in the way.