Advanced Movement
These are optional rules, primarily intended to enhance Ship Combat, but can also be used to supplement regular Movement rules.
VARIABLES
- distance - bonuses/penalties, multipliers/dividers
- stealth - sneak, hide, prestidigitation
- combat - duck, attack, flank
- Movement bonuses can be applied to:
- add base movement distance
- reduce distance dividers
- reduce stealth penalties
- reduce combat penalties
CIRCUMSTANCES
Circumstances are described by the applicable distance/stealth/combat affects.
- line of sight effects: distance or duck penalty
- physical fit effects: distance or duck penalty
- physical accuracy: prestidigitation check
- small obstacle effects: distance penalty or prestidigitation check
- large obstacle effects: line of sight + small obstacle + cover
The intent is for the setting for the game to be partially described by the factors affecting movement.