Advanced Movement

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These are optional rules, primarily intended to enhance Ship Combat, but can also be used to supplement regular Movement rules.

VARIABLES

  • distance - bonuses/penalties, multipliers/dividers
  • stealth - sneak, hide, prestidigitation
  • combat - duck, attack, flank
  • Movement bonuses can be applied to:
    • add base movement distance
    • reduce distance dividers
    • reduce stealth penalties
    • reduce combat penalties

CIRCUMSTANCES

Circumstances are described by the applicable distance/stealth/combat affects.

  • line of sight effects: distance or duck penalty
  • physical fit effects: distance or duck penalty
  • physical accuracy: prestidigitation check
  • small obstacle effects: distance penalty or prestidigitation check
  • large obstacle effects: line of sight + small obstacle + cover
The intent is for the setting for the game to be partially described by the factors affecting movement.