Gear Requirements
This page lists how many stages of technician are required to build various weapons/gear.
No Stage Technician
- Projectile Weapon
- 1D Bullets
- 1D Non-Force hand to hand weapons
1st Stage Technician
- Rapid Fire Projectile Weapon
- All other bullets except inertia
- Lasers up to 2D
- Blasters up to 2D
- Force Blades (etc) 1D
- Newtonian Force Beams
- Armour
- Shields (25 stam * tech stage)
- Convert biological to robotic patches
- Per meter move boots +3
2nd Stage Technician
- Inertia Bullets
- Missile launcher and missiles
- Flare Rifle
- Sonic Weapons
- Flame Thrower
- Electric Pulse
- up to x5 blasters/lasers
- x2 & x3 move boots
- All blast, stun, and sonic grenades (stages of munitionist can be substituted for technician)
3rd Stage Technician
- Rest of standard weapons
- Robotic patches
- x4 & x5 move boots
- Plasma grendades