Patch Robot
Description to follow... just using it as an example to see how the robot creation ideas are flowing.
Basic Patch Robot
Brain:
- Intelligence - 0
- Will Power - 1
- Awareness - 1
- Max Stage - 1
Dynomer = (10 + 0 + 10 + 20) * .05 = 2
Body:
- Strength: 0
- Speed: 3
- Agility: 0
- HH: 0
- Size: 5 kg
Dynomer = 65
To get the extra die turret action for grabbing patches and applying them, say they are imprinted with some specialized occupation giving them that ability and nothing else.
Total Dynomer = 67 and requires a technician to build and a 1st stage mathematician to apply the imprint.
If Dynomer cost 5 credits, total cost would be 335. Sounds about right - the mark up to 500 would be for the imprint and the expertise in building the robot.
Advanced Patch Robot
Brain:
- Intelligence - 3
- Will Power - 1
- Awareness - 1
- Max Stage - 2
Dynomer = (10 + 30 + 10 + 20) * .15 = 11
Same Body
Total Dynomer = 65 + 11 = 76
Cost = 380
Two Imprinted Occupations (Techie or Medic) = 300
Total cost = 680 + whatever markup.
Requires a 2nd stage mathematician instead of a 1st to get the 3 intelligence.
Extra Stamina
1 being creation point = 5 stamina = 5 units of Dynomer = 25 credits.
The base robot uses 5 points in the custom being generator, so conceivably you could devote another 25 points to extra stamina. 25 * 5 = 125. Ha, that's a bit silly.