Difference between revisions of "Guided Missiles"
(Created page with "<pre>proposed rule</pre> Current rule missiles are standard-attack 1-use weapons. Standard-attack uses: * the pilot/gunner/operator's bonus to hit and dice pool, plus what...") |
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| − | <pre>proposed rule</pre> | + | <pre>proposed rule |
| + | updated per review with DAVE</pre> | ||
| − | Current rule missiles are standard-attack 1-use weapons. | + | [[Ship Missiles|Current rule missiles]] are standard-attack 1-use weapons. |
Standard-attack uses: | Standard-attack uses: | ||
* the pilot/gunner/operator's bonus to hit and dice pool, plus whatever targeting bonus the missile might add | * the pilot/gunner/operator's bonus to hit and dice pool, plus whatever targeting bonus the missile might add | ||
* range of the missile is the operational range in that attack turn - miss and you're done | * range of the missile is the operational range in that attack turn - miss and you're done | ||
| + | * exception is the "idiot savant" missiles | ||
Benefits of current rule missiles: | Benefits of current rule missiles: | ||
| Line 10: | Line 12: | ||
* ability to share a stock of missiles across multiple users | * ability to share a stock of missiles across multiple users | ||
| − | < | + | |
| + | <hr> | ||
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| + | The proposed rule is that essentially ALL missiles are guided. | ||
| + | * missiles cost no dice to use - assigning targets and launching are free actions | ||
| + | * missiles have 2D to attack | ||
| + | * missiles have an effective "duck" that is a combination of evasive movement and being a small target | ||
| + | * missiles can have multiple turns to seek their assigned target | ||
| + | ** missile movement capability versus the range they are launched from determines whether their few turns are spent streaking towards their target or making attack attempts | ||
| + | * each missile has separate attack attempts - meaning swarms have a greater statistical spread of probability to hit as well as increased potential damage | ||
| + | * operators can override normal guidance and apply "standard attack" - but only for attacks within 1 turn's range | ||
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| + | <table cellpadding=3 cellspacing=0 border=1> | ||
| + | <tr bgcolor="#dddddd"><td> Δ </td><td>Typical Missile</td></tr> | ||
| + | <tr><td>Damage</td><td>1D</td></tr> | ||
| + | <tr><td>Speed</td><td>25 km/turn</td></tr> | ||
| + | <tr><td>Range</td><td>4 turns</td></tr> | ||
| + | <tr><td>Bonus to Hit</td><td>+3</td></tr> | ||
| + | <tr><td>Duck</td><td>6</td></tr> | ||
| + | <tr><td>Stamina</td><td>1</td></tr> | ||
| + | </table> | ||
Latest revision as of 14:32, 31 December 2021
proposed rule updated per review with DAVE
Current rule missiles are standard-attack 1-use weapons. Standard-attack uses:
- the pilot/gunner/operator's bonus to hit and dice pool, plus whatever targeting bonus the missile might add
- range of the missile is the operational range in that attack turn - miss and you're done
- exception is the "idiot savant" missiles
Benefits of current rule missiles:
- ability to simultaneously launch multiple missiles to stack damage
- ability to share a stock of missiles across multiple users
The proposed rule is that essentially ALL missiles are guided.
- missiles cost no dice to use - assigning targets and launching are free actions
- missiles have 2D to attack
- missiles have an effective "duck" that is a combination of evasive movement and being a small target
- missiles can have multiple turns to seek their assigned target
- missile movement capability versus the range they are launched from determines whether their few turns are spent streaking towards their target or making attack attempts
- each missile has separate attack attempts - meaning swarms have a greater statistical spread of probability to hit as well as increased potential damage
- operators can override normal guidance and apply "standard attack" - but only for attacks within 1 turn's range
| Δ | Typical Missile |
| Damage | 1D |
| Speed | 25 km/turn |
| Range | 4 turns |
| Bonus to Hit | +3 |
| Duck | 6 |
| Stamina | 1 |