Difference between revisions of "Movement Rules"

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(Created page with "category:miscellaneous These rules are meant to be supplemental and optional rules to the regular Movement rules. These are for advanced play, particularly with respe...")
 
(CIRCUMSTANCES)
 
(4 intermediate revisions by the same user not shown)
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==VARIABLES==
 
==VARIABLES==
* distance - bonuses/penalties, multipliers/dividers
+
===distance - bonuses/penalties, multipliers/dividers===
* stealth - sneak, hide  
+
===stealth - sneak, hide ===
* agility / maneuverability
+
===agility / maneuverability===
* combat - duck, attack, flank
+
===combat - duck, attack, flank===
+
 
 
Movement bonuses can be applied to:
 
Movement bonuses can be applied to:
 
* add base movement distance
 
* add base movement distance
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==CIRCUMSTANCES==
 
==CIRCUMSTANCES==
 
Circumstances are described by the applicable distance/stealth/combat affects.
 
Circumstances are described by the applicable distance/stealth/combat affects.
* line of sight effects: distance or duck penalty
+
===line of sight effects: distance or duck penalty===
* physical fit effects: distance or duck penalty
+
===physical fit effects: distance or duck penalty===
* physical accuracy: agility check
+
===physical accuracy: agility check===
* small obstacle effects: distance penalty or agility check
+
===small obstacle effects: distance penalty or agility check===
* large obstacle effects: line of sight + small obstacle + cover
+
===large obstacle effects: line of sight + small obstacle + cover===
  
===2.1 Maneuverability Examples===
+
===Maneuverability Examples===
  
===2.2 Agility Examples===
+
===Agility Examples===
  
 
==OCCUPATION: MOVER==
 
==OCCUPATION: MOVER==

Latest revision as of 11:01, 12 August 2018

These rules are meant to be supplemental and optional rules to the regular Movement rules. These are for advanced play, particularly with respect to ship games where movement can be deadly boring otherwise.

VARIABLES

distance - bonuses/penalties, multipliers/dividers

stealth - sneak, hide

agility / maneuverability

combat - duck, attack, flank

Movement bonuses can be applied to:

  • add base movement distance
  • reduce distance dividers
  • reduce stealth penalties
  • reduce combat penalties

CIRCUMSTANCES

Circumstances are described by the applicable distance/stealth/combat affects.

line of sight effects: distance or duck penalty

physical fit effects: distance or duck penalty

physical accuracy: agility check

small obstacle effects: distance penalty or agility check

large obstacle effects: line of sight + small obstacle + cover

Maneuverability Examples

Agility Examples

OCCUPATION: MOVER

  • stage stamina: 2D
  • maximum stages: 5
  • bonuses:
    • movement +5
    • duck +2
    • agility or maneuverability +2