Difference between revisions of "Medic"
(New page: category:occupations right <table> <tr><td width="160">Intelligence Requirement:</td><td>Average (3)</td></tr> <tr><td>Stage Stamina:</td><td>1D (1-6)</td></tr> <tr...) |
|||
| (4 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
| − | [[category:occupations]] | + | [[category:occupations]] |
[[image:medic.jpg|right]] | [[image:medic.jpg|right]] | ||
<table> | <table> | ||
<tr><td width="160">Intelligence Requirement:</td><td>Average (3)</td></tr> | <tr><td width="160">Intelligence Requirement:</td><td>Average (3)</td></tr> | ||
<tr><td>Stage Stamina:</td><td>1D (1-6)</td></tr> | <tr><td>Stage Stamina:</td><td>1D (1-6)</td></tr> | ||
| − | |||
<tr><td valign="top">Bonuses:</td><td> | <tr><td valign="top">Bonuses:</td><td> | ||
<table> | <table> | ||
<tr bgcolor="#dddddd"><td valign="top">to Heal</td><td>+1D</tr> | <tr bgcolor="#dddddd"><td valign="top">to Heal</td><td>+1D</tr> | ||
| − | <tr><td valign="top">to Tamper</td><td>+1D</td></tr> | + | <tr><td valign="top">to [[tampering|Tamper]]</td><td>+1D</td></tr> |
<tr bgcolor="#dddddd"><td>to Duck</td><td>+1</td></tr> | <tr bgcolor="#dddddd"><td>to Duck</td><td>+1</td></tr> | ||
<tr><td>to Hide</td><td>+1</td></tr> | <tr><td>to Hide</td><td>+1</td></tr> | ||
Latest revision as of 02:56, 28 February 2021
| Intelligence Requirement: | Average (3) | ||||||||
| Stage Stamina: | 1D (1-6) | ||||||||
| Bonuses: |
|
The medic occupation is one that involves the repair of biological beings. A medic can more efficiently use medical tools, allowing for increased effectiveness.
When someone goes up a stage of medic they gain an extra die roll when performing healing functions. This includes both the hour-long repairs done with a medical kit or medical pack, and the quick fix done with a patch.
A medic is, in a sense, a biological technician. Therefore, for each stage, a medic will gain a D6 to tamper. This tamper ability is similar to the technicians tamper ability, except that it only applies to biological tampering. It is non-cumulative; meaning each attempt to tamper is independent of other attempts. For more information, see the section on Tamper.
Often a medic is needed during a combat situation. A medic armed with several patches can often make the difference in a fight. Medics have a slight bonus to Duck because they are often targets themselves, and a hide bonus allows them to hide themselves and the person they are working on.
Without any medical tools, a medic can still repair damage. They can repair half of their to Heal bonus every hour. They can also have the invaluable ability to stop a mortal wound without any tools.
