Difference between revisions of "Movement Rules"

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(Created page with "category:miscellaneous These rules are meant to be supplemental and optional rules to the regular Movement rules. These are for advanced play, particularly with respe...")
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Revision as of 00:18, 12 August 2018

These rules are meant to be supplemental and optional rules to the regular Movement rules. These are for advanced play, particularly with respect to ship games where movement can be deadly boring otherwise.

VARIABLES

  • distance - bonuses/penalties, multipliers/dividers
  • stealth - sneak, hide
  • agility / maneuverability
  • combat - duck, attack, flank

Movement bonuses can be applied to:

  • add base movement distance
  • reduce distance dividers
  • reduce stealth penalties
  • reduce combat penalties

CIRCUMSTANCES

Circumstances are described by the applicable distance/stealth/combat affects.

  • line of sight effects: distance or duck penalty
  • physical fit effects: distance or duck penalty
  • physical accuracy: agility check
  • small obstacle effects: distance penalty or agility check
  • large obstacle effects: line of sight + small obstacle + cover

2.1 Maneuverability Examples

2.2 Agility Examples

OCCUPATION: MOVER

  • stage stamina: 2D
  • maximum stages: 5
  • bonuses:
    • movement +5
    • duck +2
    • agility or maneuverability +2