Grudge Bounty Gone Wild

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Revision as of 20:26, 15 May 2021 by RooK (talk | contribs) (Minor rule adjustments)
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Plot Infliction 00 - Let There Be Plot

Your parent has tasked you with avenging a former mate and offspring which were captured by slavers some years before you were born. After saving for many months, you are purchased a passenger ticket to the city planet your pre-family was taken. You are instructed to kill three individuals, and then come back to raise pigs on the family farm. Your parent also has dreams of expanding the farm to include chickens, so if you are able to earn some credits while you are there all the better.

Regardless of what your nature ends up being, you're mostly looking forward to getting off the back water world. You've also heard rumours of vast riches that can be obtained by combatants on your destination planet.

While growing up on the pig farm, a local retired combatant taught you one maxed out stage of either defender or aggressor. He also provides you with a med kit and 1D weapon.

You can also have 1 sci/tech stage (20 total XP) OR be half way towards your next stage of your choice (15 total XP).

Character: BILLY-BOB

  • Billy-Bob's google sheet
  • Crocaloid - agile gecko type
  • starting as aggressor & technician
  • player is threatening to use the most obnoxiously annoying stereotype accent possible, yes-sirree bob

Minor rule adjustments

  • Can't hit someone's weapon in combat unless beating them by 20 or a successful assassination attack. - Creating a Flinch rule to cover this instead.
  • When using two weapons, a nick means one weapon hit. A high/low D6 roll determines which one if they are different sizes. Full Aggressor bonus damage on the weapon that hit.