Patch Robot

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Description to follow... just using it as an example to see how the robot creation ideas are flowing.

Basic Patch Robot

Brain:

  • Intelligence - 0
  • Will Power - 1
  • Awareness - 1
  • Max Stage - 1

Dynomer = (10 + 0 + 10 + 20) * .05 = 2

Body:

  • Strength: 0
  • Speed: 3
  • Agility: 0
  • HH: 0
  • Size: 5 kg

Dynomer = 65

To get the extra die turret action for grabbing patches and applying them, say they are imprinted with some specialized occupation giving them that ability and nothing else.

Total Dynomer = 67 and requires a technician to build and a 1st stage mathematician to apply the imprint.

If Dynomer cost 5 credits, total cost would be 335. Sounds about right - the mark up to 500 would be for the imprint and the expertise in building the robot.

Advanced Patch Robot

Brain:

  • Intelligence - 3
  • Will Power - 1
  • Awareness - 1
  • Max Stage - 2

Dynomer = (10 + 30 + 10 + 20) * .15 = 11

Same Body

Total Dynomer = 65 + 11 = 76

Cost = 380

Two Imprinted Occupations (Techie or Medic) = 300

Total cost = 680 + whatever markup.

Requires a 2nd stage mathematician instead of a 1st to get the 3 intelligence.

Extra Stamina

1 being creation point = 5 stamina = 5 units of Dynomer = 25 credits.

The base robot uses 5 points in the custom being generator, so conceivably you could devote another 25 points to extra stamina. 25 * 5 = 125. Ha, that's a bit silly.