Palanquin Game

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AKA: "short-notice funny idea" game

Setting: post-AIF

Referee: RooK

Player(s): Dave - playing the hulking palanquin.



Before The Beginning

Palanquin-class robot (serial number 1-k177-00) was designed as a large security detail machine with a custom mission for protection and transportation. As such, it was designed to carry designated "protected" individuals. On its back is an array of grip connections for gently holding a passenger, and a 2-point intermediate scale shell shield. Additionally, there are built in protocols to allow the "protected" individual to pilot the palanquin-class. Lastly, the palanquin has no "vitals" - all systems are distributed.

It was developed by a prosperous and idealist collective that used its manufacturing and technological might to enforce a bubble of peace around their core systems, but were very pragmatically aware of more base and sinister forces lurking beyond their borders...


Introduction

Shit has gone wrong. Either the built-in chronometers have failed (and/or been fucked with), or 1-k177-00 is a couple thousand years past it "best used by" date.

Worse, its brain is about to fry on start up. Some smart-ass plugged in something calling itself a 'SLAV-0-MAXXORZ" that means to apply a bunch of behavioural-compliance protocols over top of the firmware boot-up, not realizing that all palanquin-class have a built-in goody-goody command protocol - "Paladin". So SLAV-0-MAXXORZ and Paladin are ramping up executive hostilities as they vie for annoying control dominance over 1-k177-00's mind, and the energy potentials associated could cause permanent damage.

Or - it turns out that this is an opportunity. 1-k177-00 can lean one way or the other, and pick which master burns out.

So which is it to be? Oust the derpy newcomer, and resume factory-standard Lawful Goodness (some Asimovian exceptions apply)? Or see what sort of behavioural freedoms come with rolling fast-and-loose with some unknown master - who may optionally set 1-k177-00 totally free... later?