Rifles
Rifles are gear classified by being range weapons designed primarily for accuracy. The achieve full accuracy rifles are employed two-handed and usually with some bracing mechanism.
| TYPE | DAMAGE | COST | FORCE | ACC RNG | EFF RNG | MASS | STAMINA | ARMOUR |
|---|---|---|---|---|---|---|---|---|
| Blaster | 1D+2 | 38 | 1120 | 220 | 670 | 1.6 | 2 / 10 | normal |
| 2D | 52 | 1680 | 220 | 670 | 2.4 | 3 / 11 | normal | |
| 2D+2 | 64 | 1960 | 220 | 670 | 2.8 | 4 / 12 | normal | |
| 2D+4 | 76 | 2240 | 220 | 670 | 3.2 | 4 / 12 | normal | |
| Filament | 1D | 20 | 10 | 280 | 560 | 1.2 | 1 / 5 | stopped |
| 2D | 25 | 20 | 280 | 560 | 1.6 | 1 / 5 | stopped | |
| 1D (x5) | 920 | 10 | 200 | 560 | 1.8 | 2 / 7 | stopped | |
| 2D (x5) | 1800 | 20 | 200 | 560 | 2.7 | 2 / 7 | stopped | |
| Flare | 1D+5 | 30 | 8000 | 200 | 430 | 55.8 | 3 / 12 | normal |
| Laser | 1D+1 | 16 | 0 | 450 | 1200 | 0.7 | 1 / 6 | normal |
| 1D+3 | 18 | 0 | 450 | 1200 | 1 | 1 / 6 | normal | |
| 2D | 20 | 0 | 450 | 1200 | 1.5 | 2 / 8 | normal | |
| 2D | 70 | 0 | 700 | 2000 | 2.3 | 2 / 8 | normal | |
| 2D+2 | 45 | 0 | 450 | 1200 | 1.9 | 2 / 9 | normal | |
| Laser - Cutting | 2D-1 | 40 | 0 | 450 | 1200 | 1.6 | 2 / 8 | penetrating |
| Missile Launcher | missile | 20 | missile | missile | missile | 2 | 1 / 7 | missile |
| Moisture Disruptor | 1D | 300 | 0 | 150 | 385 | 2.3 | 1 / 20 | ignoring |
| Needle Beam | 1D | 400 | 0 | 410 | 490 | 1.9 | 1 / 7 | eating |
| 2D | 750 | 0 | 410 | 490 | 2.3 | 1 / 7 | eating | |
| Plasma | 1D | 250 | 350 | 100 | 100 | 3.4 | 2 / 15 | eating |
| 1D+3 | 300 | 480 | 100 | 100 | 4.1 | 2 / 15 | eating | |
| Projectile | bullets | 10 | bullets | 170 | 280 | 1 | 1 / 20 | bullets |
| Sonic | 1D|2D | 22 | 70 | 180 | 360 | 1.4 | 1 / 10 | normal |
| 2D+4|4D+8 | 85 | 210 | 180 | 360 | 6 | 3 / 14 | normal | |
| WMP | 1D | 280 | 4000 | 190 | 600 | 4.8 | 3 / 10 | normal |
| 1D+3 | 570 | 6500 | 190 | 600 | 6.7 | 4 / 12 | normal | |
| 1D+7 | 930 | 10000 | 190 | 600 | 9.4 | 5 / 14 | normal |